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Keyframes is a creative community. Share your #wip, get #feedback, find inspiration, and chat with people who make things. It is a bunker from the rest of the garbage internet. No popularity contests here. No circle jerks. No regular jerks. Just a wholesome place to shoot the shit and be real about what you’re making.

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All posts tagged “feedback”

Designers feedback wanted

I'm working on an new icon for https://itunes.apple.com/us/app/spiir/id441748209?mt=8.

My colleage, product designer suggest the app icon should keep the shape of the "Character" https://cl.ly/7c858094ebe6 "avoiding gradients as much as possible": so... https://cl.ly/1e48625d6782

This is what I got so far https://cl.ly/814ad263beb5 which i think is a way better direction...

I really need a second and third opinion.

A redesign of a icon. To make it look cute but smart.

To have confidence that my direction is better than the one my team is suggesting.

My favorite Design books

I often get asked about Design book recommendations, so I’ve put together a few of my favorite ones that somehow helped me to grow as a designer. You’ll noti...

I often get asked about 📚 Design book recommendations, so I’ve put together a few of my favorite ones that somehow helped me to grow as a designer. Hope you find it useful! 🤓

I'll keep updating the list as I remember/discover more.

ps: tell me your favorite ones, please!

Sharing some good readings and also getting more suggestions.

I want to know what books impacted you at a personal and professional level (design ones preferred)

Hello Dribbble, I'm Zak!

Hello dribbblers!
I'm Zak Grove—It's exciting to finally join this community. I've been a drib-lurker for at least 2 years, and I’m glad I finally spent some time...

I just posted my debut shot on Dribbble today—and I'm a little bit underwhelmed. I was hoping for more feedback/critiques, but after reading around some forums and Designer News I learned that was a naive assumption. (The comments on Designer News pointed me here, so I thought I'd give it a shot!)

My startup is pre-launch right now, and we're getting ready to hand-off some screens to our front-end developers—I'm hoping to reduce as many needless iterations as possible.

Specifically: Do the screens make sense to you? (Are there any blatant UX mistakes?)

Generally: Any other design nitpicks?

Game UI kit (WIP).

A few weeks ago, I changed my career and started working as a UI designer at a game company. New area, new paradigms, many new concepts to learn.

One of these important things is the ability to illustrate certain elements at the interface of a game. So I decided to practice a little by designing a game UI kit. So, these are the first elements (I intend to make other components like buttons, modals, lists etc).

I would like to receive feedbacks on the work so far and mainly tips from game interface artists that can inspire me and that I can learn a little more from them.