Raphael Lopes

@raphaellopesph

164

Designer ― Learning (and have fun) by doing things.

Game UI kit (WIP).

A few weeks ago, I changed my career and started working as a UI designer at a game company. New area, new paradigms, many new concepts to learn.

One of these important things is the ability to illustrate certain elements at the interface of a game. So I decided to practice a little by designing a game UI kit. So, these are the first elements (I intend to make other components like buttons, modals, lists etc).

I would like to receive feedbacks on the work so far and mainly tips from game interface artists that can inspire me and that I can learn a little more from them.

Hello guys!
I'm on a fun way to get in and learn about the universe of 3D illustration. This has been a lot of fun for me in the last few months, it's been incredible and here are my best works so far.

There are many tutorials spread across the internet, especially YouTube. And if you know how to look for the right content, you can learn many different techniques very quickly.
However, non-technical tutorials like composition, colors, lighting theory etc are less common.

So I would like to ask you where to find the best resources on these subjects and others related to 3D illustration.

I want to know where to find non-technical tutorials on composition, lighting, colors, rendering etc.

In the last weeks I was working on a redesign of a game called Sniper 3D: Assassin.

Improve the game experience (architecture, rewards, aesthetics, interface etc)

Unfortunately, I can't show the whole process of this redesign, but since it is the first time I design an interface for a game, I would like feedbacks about the visual language that I adopted for this redesign.

My visual references varied from Battlefield to Call of Duty Black Ops. However, because the size of mobile devices, I was very concerned with the organization of content (presenting to the user only the elements that make sense to the context of the active menu), size of texts, graphic elements etc.

I hope that soon I can get authorization to publish the entire redesign process to ask for opinions on the whole process.